Raw data calculations can calculate a range of results automatically. When a timing point is selected a column Calculation will turn into a drop down box and you select among different Rules, which are described in the sub-sections.
A race with start and finish on the same timing system can be as easy as this:
Note again that in Raw Data Mode, you can change at any time the result settings or settings like Minimum Lap Time, Number of Laps, Finish Time Limit, Start Times, etc. The rules will be reapplied what may result in a different time value in the result. When using Raw Mode, you only need to make sure from the beginning to connect each timing system to the correct Timing Point.
Basic Rules
START (last read between T0 and T0+MinLapTime)
When selecting this rule, the system will look for all raw data detections of the selected timing point that are between the Start Time (T0) and the start time plus the Minimum Lap Time as defined in the General Result Settings for each Contest. Out of these detections, the last one will be used for the result. This should be the individual start time.
If your 5K race (minimum lap time 15 minutes) starts at 10 am, then times after 10:15 will be considered as Finish time, and times before 10:15 will be considered as start time.
FINISH
This rule will usually return the first read after T0+MinLapTime. For contests with several laps (as defined in the General Result Settings), this rule will return the read that completes the last lap.
CHIP TIME (FINISH minus START)
The chip time or net time (defined as finish minus start) can be calculated using a Formula Result, but it is easier using this rule. The CHIP TIME rule will internally run the FINISH rule and then subtract the result from the START rule. If there is no valid start detection, the start time T0 will be subtracted.
FIRST
This rule simply returns the first read after the start time T0.
LAST
This rule simply returns the last read after the start time T0.
Advanced Rules
When selecting Advanced, a popup window appears where custom raw data rules can be defined, the rule basically defines how a raw data detection wil be selected.
You can either enter one rule for <All Contests> or different rules per contest, and specify whether the raw data detection needs to be after and/or before another result (plus a time offset), you have endless flexibilty to define rules.
Minimum / Maximum
This rule takes either the earliest, or latest time according to the criteria you set. These can be applied from any reference point not just T0, for example a check-in may require the Maximum time before T0 to know who has started the race.
This is a triathlon example:
Note that each result refers to the previous result. For example, the T1 OUT time needs to be at least 10 seconds after T1 IN:
This way, all typical problems can be handled automatically: In the example of a triathlon these could be people standing on the entrance to the transition zone and creating several reads, people leaving the transition at the wrong exit, people coming back into transition because they forgot something, etc.
Nth / Lap
These work in a similar way to the Lap Race Rules, and also use the Minimum Lap Time for each Contest, although for N=1 this is not used.
Nth Read is equivalent to Read X After T0 + MinLapTime but with respect to the value defined for After instead of T0.
Lap N gives the associated Lap Time, Lap 1 will however always be from T0.
For both you can define a minimum time after which the reads are valid, the value for After should be identical for all values of N.
These rules could be used for a stage race where a later stage is a multi-lap criterium, where otherwise you would have to use a minimum time with an offset for each lap.
Highest RSSI
Primarily intended for use with Active Trackpings using the Track Box Active, this rule will look for the raw data record with the highest RSSI (signal strength) to calculate the time.
When using Track Boxes it is possible to detect a participant for a much longer period of time as they approach and leave the range of the Track Box, the highest signal strength is most likely to occur when closest to the box, and so this rule allows a more accurate time to be recorded for the passing.
It is advised to include values for both After and Before when working with this rule, especially if expecting multiple detections from each device. When doing so it is important to avoid creating a circular reference.
Lap Race Rules
If at least one contest has more than 1 lap (defined in the General Results Settings), the rules below can additionally be selected. For all these rules, a read will be considered valid only if the Minimum Lap Time has passed since the previous read and if the read would not exceed the number of laps of that contest.
LAP SUM
Calculates the sum over all laps. Note that the rule FINISH will only return a time if the full number of laps has been done, whereas LAP SUM calculates the sum over all laps so far.
LAP COUNT
Counts the number of laps.
LAST LAP
Returns the time of the last lap.
AFTER LAST LAP
Returns the race time after completing the last lap.
MIN LAP
Returns the time of the fastest lap.
AVG LAP
Calculates the average lap time.
MAX LAP
Returns the time of the slowest lap.
READ x
Returns the race time after the xth read.
LAP x
Returns the lap time of lap x.
Working with Markers/Impulses
Markers are timestamps from the timing system that are created for example by pressing a button or through a photo cell.
When using Raw Data Mode, they can be accessed through Advanced Rules:
In this example, there is a photo cell after the finish line. Result 1 returns the first marker impulse after crossing the finish line.